
No, what we did was we had a fantastic production designer who created these sets. What do you have to do to modern-day Morocco to make it look like ancient Persia? All during the filming he was working out and he kept it up through the whole thing. He couldn't eat any fats and he had to have a lot of protein. He trained every single day, rode bikes, lifted weights, had a very specific diet. He worked for months and months before we started.

There was no other choice.Ĭan you talk about the kind of physical training he had to go through? He's a huge hero, romantic hero, and I've always wanted to work with him, and I got very lucky that he was available to do it.
SHATTERED UNION TRAILER MOVIE
Jerry Bruckheimer: I always thought he was, and still think he is, a huge movie star. Jerry Bruckheimer: It's sort of part of the story, yes, to safeguard the dagger from people who are trying to get their hands on it.Ĭan you talk about the casting of Jake (Gyllenhaal), and what you saw in him that made him a right fit? Judging from the trailer, they are sort of on a quest where they have to take this dagger back to a certain temple, to get rid of it, I suppse? Jordan Mechner: And this really cool dagger that can turn back time. That's the start of the drama, and an uncle who's jealous of all of it. It's a street urchin who gets picked up by the king and made a prince and all the family dynamics that happen with these two brothers who are not really his brothers, not by birth. Jerry Bruckheimer: It's more of a biblical tale. You said before that if you played the game you're not going to know what happened in the movie, so where did you come up with the concept of the film?

But, as you could probably see in the trailer, the production side took a lot of inspiration from the later games as well, with Jake's costume, certainly.Īre there any of the creatures from The Sands of Time that I would remember fighting in the game? Did you specifically not want to have any creatures? Jordan Mechner: At the time that I wrote the first draft of the script, those other games hadn't come out yet, so the screenplay was based off The Sands of Time. In adapting this, were there any other elements of any other versions of Prince of Persia that you borrowed or thought would be useful to include as nods to the fans? I think it's very true to the spirit of the game. It's a different story, but yet you'll recognize the characters in a different form. Jordan Mechner: Yeah, although, if you play the game, you're not going to know what happens in the movie. So if you play through the game, you're going to recognize a lot of the characters in the film? You won't be reading him online saying 'Don't see it.' The fact that he's here means he likes the movie, so that always helps. Jerry Bruckheimer: Jordan wrote the first two drafts of the script, so he was very involved. Rather than doing a literal re-telling of the game, what I pitched to Jerry and Disney in 2004, it's characters and elements - we have some of the coolest elements of the game - reconfigured into the story of a big-screen movie. Jordan Mechner: The movie is mostly based off The Sands of Time, the 2003 game that I did with Ubisoft. Is that something that was important to you, to maintain what is the character of Prince of Persia? It looks like, with the Sands of Time and the acrobatic moves of the characters, it looks like you've really incorporated a lot of the actual gameplay styles directly into what you've done on film. With a lot of game adaptations that have happened in the past, one of the big digressions is they throw out everything about the game and change aesthetic choices. I think the movie, as you've seen, goes very far beyond that. I did the best I could on side-scrolling Apple II, the excitement of running and jumping and it was really from the first 10 minutes of Raiders Of The Lost Ark, was the immediate inspiration for the first game.


Jordan Mechner: I think you said that exactly right. How is the 1989 original game a starting point for these wonderful parkour-esque moves here? After watching the trailer, both Mechner and Bruckheimer sat down with the assembled press corps to answer questions about this new film.
